Hi everyone. I'm creating a planet-generator, in the following way:
I put all the data in a two-dimensional array into the Z component of each vertex of a cube-mesh. This works pretty fine for creating mountains.
I create the sea by spawning a big flat mesh at Z=0.
When the camera moves, the intesection between the sea-mesh and the earth-mesh wobbles in a strange and annoying way. How can i aviod this?
Hope this is clear. I can't send you an editable file at the moment. I already tried checking and uncheckng "draw back face" and similar in the material options, but the prolem persists.
Thanks in advance!
How to avoid z-fighting?
Moderator: Moderators
Hi panurge,
Did you enable the Grid2DOnly checkbox of your MeshBox components?
If that doesn't solve it, try to reduce the Clipping range by adjusting the ClipNear / ClipFar properties on App. The smaller your range, the higher the "resolution" of the Z-Buffer will be for that range.
A screenshot or executable would make it easier to help
K
Did you enable the Grid2DOnly checkbox of your MeshBox components?
If that doesn't solve it, try to reduce the Clipping range by adjusting the ClipNear / ClipFar properties on App. The smaller your range, the higher the "resolution" of the Z-Buffer will be for that range.
A screenshot or executable would make it easier to help

K
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