
http://forums.tigsource.com/index.php?topic=17431.0
It is just the basic gameplay prototype so far, I plan to expand on it,. I just added basic sounds and a little ZGE logo to the begining

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CurrentModel.Position.x=(o_2up.Position.x+o_1up.Position.x)/2;
CurrentModel.Position.y=(o_2up.Position.y+o_1up.Position.y)/2;
That sounds like it would be pretty difficult. Has anyone done this yet...Any sample projects floating around? Lighting, shadows, and camera control are some topics that I would like to learn more about. I'm having a hard time with shaders.have considered using a global FBO shader shadow system