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ZGE added to indieDB engines list.

 
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jph_wacheski



Joined: 16 Feb 2008
Posts: 983
Location: Canada

PostPosted: Wed Feb 22, 2012 12:58 am    Post subject: ZGE added to indieDB engines list. Reply with quote

I was adding my new game to indieDB, and since they have an engine link built in, I also added ZGE to their engine list.

http://www.indiedb.com/engines/zgameeditor

Just a quick post, so let me know anything else that should be added, obviously all Kj's excellent video tutorials should be added as there is a tutorial section.

I will link all my new ZGE games to it as well,. . cheers.

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VilleK
Site Admin


Joined: 15 Jan 2007
Posts: 1548
Location: Stockholm, Sweden

PostPosted: Wed Feb 22, 2012 8:04 am    Post subject: Reply with quote

Thanks Jph. It's been a while since we did any marketing efforts with ZGE, perhaps it's time again for that soon when 2.0.1 release goes non-beta. Need to do some documentation overhaul too and hoping to get help with that from forum members because writing instructional text is always a stumbling block for me.
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y offs et



Joined: 22 Apr 2009
Posts: 418
Location: BC, Canada

PostPosted: Wed Feb 22, 2012 5:03 pm    Post subject: Reply with quote

"ZGameEditor has a simple scripting language."

Not so simple any more, without some good use examples of the new features.

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VilleK
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Joined: 15 Jan 2007
Posts: 1548
Location: Stockholm, Sweden

PostPosted: Wed Feb 22, 2012 10:23 pm    Post subject: Reply with quote

Also this reminds me that ZGE was released 2007 so... five year celebration!

*cake*

I want to thank the ZGE community for all the positive feedback which makes it easy to keep up my interest and motivation for working with this project Smile
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Kjell



Joined: 23 Feb 2008
Posts: 1392

PostPosted: Fri Feb 24, 2012 1:48 pm    Post subject: Reply with quote

Hi guys,

Nice find, hadn't heard of IndieDB before. Shouldn't it be "ZGameEditor" instead of "zGameEditor" though?

By the way, someone created a subreddit for ZGameEditor last week Smile

K
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jonaspm



Joined: 06 Jul 2012
Posts: 81

PostPosted: Fri Jul 06, 2012 4:06 pm    Post subject: Reply with quote

hello all! im new in te community, and i came from that website!
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VilleK
Site Admin


Joined: 15 Jan 2007
Posts: 1548
Location: Stockholm, Sweden

PostPosted: Fri Jul 06, 2012 7:47 pm    Post subject: Reply with quote

jonaspm wrote:
hello all! im new in te community, and i came from that website!

Hi and welcome jonaspm!

Most of the activity right now is in the ZGE Android thread. So if you have a Android device you should take a look!
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jonaspm



Joined: 06 Jul 2012
Posts: 81

PostPosted: Sat Jul 07, 2012 6:30 am    Post subject: Reply with quote

yeah, i have an Android device, it ran the first apk you published, but installed the latest, but it doesn´t even open... maybe the problem is my device, which has a small RAM amount (279 RAM)

EDIT: ¿Currently ZGameEditor is able to compile .apk files?

i know a software that just needs the Java SDK and can produce excellent .apk, you just have to give it the directory where the Java SDK is stored.

GLBasic if you ask
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VilleK
Site Admin


Joined: 15 Jan 2007
Posts: 1548
Location: Stockholm, Sweden

PostPosted: Sat Jul 07, 2012 8:54 am    Post subject: Reply with quote

The latest apk that Rado1 published is for newer Android CPU's. What Android device do you have? With that little RAM is suspect it is quite old.

ZGE will be able to create APK-files, it is a planned feature and is (hopefully) coming soon.
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jonaspm



Joined: 06 Jul 2012
Posts: 81

PostPosted: Sun Jul 08, 2012 6:05 am    Post subject: Reply with quote

my Android device specifications:

-CPU of 800 Mhz
-ARMv6

It was released about 2 years ago, so yeah, it is quite old xD

Question: ¿Is it possible to add textures to 3D objects?
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Kjell



Joined: 23 Feb 2008
Posts: 1392

PostPosted: Sun Jul 08, 2012 11:08 am    Post subject: Reply with quote

Hi jonaspm,

jonaspm wrote:
Is it possible to add textures to 3D objects?

Certainly. You can add Textures to a Material component, and then put a UseMaterial component before your RenderMesh component to activate that material.

There's a video on Texture Mapping that you can follow along here, or you can take a look at this video which covers importing a 3D object and applying a texture to that.

K



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Rado1



Joined: 05 May 2010
Posts: 514

PostPosted: Sun Jul 08, 2012 11:12 am    Post subject: Reply with quote

jonaspm - the latest physics demo application was compiled for ARMv7-A processors. But its previous version should run, little bit slowly, also on your device.

And yes, it is possible to add textures to 3D objects, exactly as Kjell described. They are working also on Android; I used them, for instance, in my game Eater (https://play.google.com/store/apps/details?id=com.rado1.Eater) where bonuses are textured 3D objects.
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jonaspm



Joined: 06 Jul 2012
Posts: 81

PostPosted: Sun Jul 08, 2012 5:21 pm    Post subject: Reply with quote

thanks, this will really help me, im starting game development with a friend, but writting it completely in code is a bit boring and hard, so we´re changing to ZGameEditor looks very good. Very Happy

Happy to become member of the community!

Thanks again for all!
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