creating random numbers

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zakkwylde
Posts: 29
Joined: Sun Feb 24, 2008 1:38 am
Location: France

Post by zakkwylde »

kjell u did mention that anim8or could do more than just seperate meshes. do explain more, what did you find out abt anim8or? cuz i can do bones in anim8or but can it mean these also get ported to ZGE? if so how do i invoke it? do share!
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Kjell
Posts: 1929
Joined: Sat Feb 23, 2008 11:15 pm

Post by Kjell »

Hi zakkwylde,

Unfortunately there's no bones / skin support build-in ZGE at the moment. On top of that the 3DS file format doesn't support it either. So, right now you have to do all the work yourself if you want to take this route.

K
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