Hey all,
Is such a thing possible, to update a Bitmap Expression component update every frame, so that the calculated bitmap changes according to other variables and such?
I wanted to do this for a "power bar" when shooting a ball kinda thing, and I solved my problem with another method, but I'd still like to know.
Use the RefreshContent component. However, keep in mind that updating ( large ) Bitmaps every frame can get quite heavy on your CPU. Always try to look for a solution using Material:TextureX/Y first.
Hey Kjell,
Thanks I really wasn't aware of the RefreshContent component. That should work. My bitmap isn't that big 32*128. I'll check if this will decrease the framerate much.