i want to make game with third person camera so basically I want something like this:
red circle in the middle is
PlayerModel and
α is the PlayerModel's rotation ...
I want to place camera behind the player and to follow him by setting the camera's position to M position with
α rotation ...
but I don't know how to find M(x,y) ... I think it can be found like this:
Code: Select all
x = arccos(alfa+pi);
y = arcsin(alfa+pi);
but I'm not really sure, and I can't try it at all since I don't have arccos and arcsin functions
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