Hi Rado1,
Alpha testing is supported in ES 1.1, so something else must be causing the problem.
http://www.khronos.org/opengles/sdk/1.1 ... haFunc.xml
K
Techniques for improved font rendering?
Moderator: Moderators
Stupid me. I forgot to use "libGLESv1_CM.so" when running on Android. The application is running now fine.
However, I observed one problem: if opengl calls are made from OnLoaded section, they are not accepted, because they run in different thread as rendering, therefore, are ignored. To make it working, I called them from OnUpdate section of AppState to be sure they are running in the same thread as rendering - see the attached project. This is a general problem of ZGE after it became multithreaded... Ville, could you do something with it?
However, I observed one problem: if opengl calls are made from OnLoaded section, they are not accepted, because they run in different thread as rendering, therefore, are ignored. To make it working, I called them from OnUpdate section of AppState to be sure they are running in the same thread as rendering - see the attached project. This is a general problem of ZGE after it became multithreaded... Ville, could you do something with it?
- Attachments
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- screenshot from Android
- scr.jpg (24.46 KiB) Viewed 3540 times
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- demo.zip
- ZGE project file
- (38.2 KiB) Downloaded 309 times