IK

All topics about ZGameEditor goes here.

Moderator: Moderators

Post Reply
User avatar
Kjell
Posts: 1924
Joined: Sat Feb 23, 2008 11:15 pm

IK

Post by Kjell »

8)

Since animations are quite hard to get into ZGE at the moment ( raw keyframe data through files ), plus the fact that you need to write your own animation blending system, I wanted to give real-time IK a try .. and it's not all that difficult really. Here's a quick & dirty jump example. The only thing that's controlled is the position ( Y-Axis ) of the Model, the rest is automatic. Press up to jump.

K
Attachments
IK.jpg
IK.jpg (39.46 KiB) Viewed 5469 times
IK.zip
(42.59 KiB) Downloaded 506 times
User avatar
VilleK
Site Admin
Posts: 2371
Joined: Mon Jan 15, 2007 4:50 pm
Location: Stockholm, Sweden
Contact:

Post by VilleK »

Very smooth :)

Did it require a lot of code?
User avatar
jph_wacheski
Posts: 1005
Joined: Sat Feb 16, 2008 8:10 pm
Location: Canada
Contact:

Post by jph_wacheski »

Hay, that is pretty! so, some explanation? there are 3 meshes and they are animated by calculating there angles and positions based on the models y position??

They are also doing some interesting work over at Wolfire;

http://blog.wolfire.com/2008/11/procedu ... ion-redux/

I still want to do my turret/building stratagy/action game first and that one needs little animation (abstract robot/creatures) but perhaps a platformer after that,. . maybe you can share some basic codes for this stuff soon,. .
peace
iterationGAMES.com
Post Reply