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IK

Posted: Sun Jan 18, 2009 3:23 pm
by Kjell
8)

Since animations are quite hard to get into ZGE at the moment ( raw keyframe data through files ), plus the fact that you need to write your own animation blending system, I wanted to give real-time IK a try .. and it's not all that difficult really. Here's a quick & dirty jump example. The only thing that's controlled is the position ( Y-Axis ) of the Model, the rest is automatic. Press up to jump.

K

Posted: Sun Jan 18, 2009 6:28 pm
by VilleK
Very smooth :)

Did it require a lot of code?

Posted: Sun Jan 18, 2009 7:49 pm
by jph_wacheski
Hay, that is pretty! so, some explanation? there are 3 meshes and they are animated by calculating there angles and positions based on the models y position??

They are also doing some interesting work over at Wolfire;

http://blog.wolfire.com/2008/11/procedu ... ion-redux/

I still want to do my turret/building stratagy/action game first and that one needs little animation (abstract robot/creatures) but perhaps a platformer after that,. . maybe you can share some basic codes for this stuff soon,. .
peace