How do you 'call' actions (e.g. SpawnModel) in a script? I'd really like something as "SpawnModel(model1,X,Y);"
Tell me this can be done! I randomly tried some awe-inspiring syntax but nothing was accepted.
A thing i don't quite understand is how expressions work on bitmaps.
I'd like to create a, say, 16x16 (black and white) bitmap, and then put in a 2_dimensional array all the single values (1=white, 0=black).
Is there a way to access a particular pixel value of the bitmap? When i write something like a=this.pixel, i don't understand which pixel's value is being considered.
this lead to another question.
In certain situations, ZGE says "Graph can not be displayed for this Mesh". I added three variables in the mesh folder and now i cannot edit the graph anymore. But me be glad to keep do dis, rilley.
Uh... I also tried defining variables in the model, not in the mesh. But then i have another problem...
When accessing CurrentModel.variablename, ZGE seems not to see it.
Thank you again, please pardon my noobyness. With one or two sets of questions like this one answered, i'd hopely be ready to dive inside ZGE like a foolman.
