I suppose the local Pascal developers already know this, but...
http://www.delgine.com/forum/viewtopic. ... 3dbb4f4fec
Deled
Moderator: Moderators
- jph_wacheski
- Posts: 1005
- Joined: Sat Feb 16, 2008 8:10 pm
- Location: Canada
- Contact:
Wow that is an interesting toolbox,. that I have not seen before. I am curious about lightmaping lately, although I would like it to be done at run time, for simple scenes to fit in tinny exe file, this could be a fun way to do some lighted scenes for ZGE. With it going opensource soon, perhaps we can see some new features in ZGE like some of the modeling in there,. subdivinsioning perhaps, and animation. thanks for posting it!
iterationGAMES.com

ZGE really needs FBO's yes*
@jph: What kind of environments are you working with? When you're aiming for mostly ambient light / occlusion and soft shadows you might want to bake the light information into your vertices. Alternatively when you're going for hard shadows you could generate geometry to represent those shadows. Or a combination of the two

* It would also be a attractive feature marketing-wise as it's one of the limitations of the free Unity version.
K
I really like Deled. In the past I've done quite a bit with it. This last year I've kinda gotten away from it, so I'm not too up on the animation aspect they have branched into.
It just seemed to me that instead of ZGE making connections for numerous formats, using Deled's native format opens the door through all the plug-ins.
It just seemed to me that instead of ZGE making connections for numerous formats, using Deled's native format opens the door through all the plug-ins.

Not exactly sure what you mean y_offs_et .. but keep in mind that ZGE first has to support features such as forward-kinematics / skinning etc. before you can start trying to import / export such data into a project. Also, judging from the Compatibility Matrix, most DeleD exporters are either based on legacy formats such as 3ds and obj ( which don't support animations to begin with ), or proprietary plugins written for a specific engine ( Torque / Ogre ). For now, DeleD's 3ds exporter should be more then sufficient.
K
As there isn't a Deled .3ds EXporter, I found a good work around.
Export Deled OBJ exporter
Use Autodesk FbxConverter
http://usa.autodesk.com/adsk/servlet/pc ... d=10775855
Convert OBJ to FBX
Convert FBX to .3ds
Export Deled OBJ exporter
Use Autodesk FbxConverter
http://usa.autodesk.com/adsk/servlet/pc ... d=10775855
Convert OBJ to FBX
Convert FBX to .3ds
- Attachments
-
- ZGE.gif (22.84 KiB) Viewed 12088 times
-
- DELED.gif (23.94 KiB) Viewed 12088 times
"great expectations"