Ok, the title tells it all. Anyway:
What's the simplest way to draw a dot at (x,y,z)?
The next step would be "how to draw a line from (x1,y1,z1) to (x2,y2,z2)?" etc. Probably this should be done with a RenderNet component, but i think i don't really know what a net is, actually.
Sorry for the noobiness, but err...
Thanks.
The noobiest question you can think about
Moderator: Moderators
Hi panurge,
Unfortunately ZGE doesn't have any components for rendering points & lines, so your best option is to call OpenGL directly ( attached is a example ).
Keep in mind that this isn't exactly lightning-fast .. in particular for static line-meshes there are better solutions ( that require more work though ).
K
Unfortunately ZGE doesn't have any components for rendering points & lines, so your best option is to call OpenGL directly ( attached is a example ).
Keep in mind that this isn't exactly lightning-fast .. in particular for static line-meshes there are better solutions ( that require more work though ).
K
- Attachments
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- PointsLines.zgeproj
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