Version 2.0.1 is released today! Thanks for everyone helping out.
Summary of changes:
- Camera component
- Delphi XE2 Styles
- Zc new datatypes: "Material", "Sound", "Shader", "Bitmap", "Mesh", "Camera", "Font", "Sample"
- Zc "const int x=42;" syntax
- Zc "Script based Component invocation"
- Zc "ref" syntax
- Zc "xptr" datatype
- Zc OpenGL 4.0 headers included
- ShaderVariable new ValueArrayRef property allows passing of arrays to GLSL shaders
- Light components
For a detailed list of updates in ZGE since the last version visit the beta-thread for 2.0.1:
viewtopic.php?t=785
Download the new release 2.0.1 from here:
http://www.zgameeditor.org/index.php/Main/Download
Note 1: The Linux and OSX runtime binaries are not included in this release. If you need them let me know and I'll set up cross compilation using Fpc (or you could try compiling them yourself from the sources).
Note 2: The documentation is currently lacking behind. For information about the new features this forum is the primary source.
Note 3: Extra visual styles for the editor can be downloaded here. Unzip in .\Styles sub-folder.
ZGameEditor 2.0.1
Moderator: Moderators
Re: ZGameEditor 2.0.1
Hi villeKVilleK wrote:Version 2.0.1 is released today! Thanks for everyone helping out.
Note 1: The Linux and OSX runtime binaries are not included in this release. If you need them let me know and I'll set up cross compilation using Fpc (or you could try compiling them yourself from the sources).
r.
congratulation for your big work with zgameeditor.
please upload a version with the Linux and OSX runtime binaries..
Thanks
Hi Kas, and welcome to the forum.
I don't have the build environments for OSX or Linux configured at the moment so I can't build the ZGE runtime for those platforms. If you want to try yourself it can be done with Freepascal. Forum user keymasher did that for the 2.0.0 version and it is described in this thread.
Or you could try the Android platform instead, it is much more fun
I don't have the build environments for OSX or Linux configured at the moment so I can't build the ZGE runtime for those platforms. If you want to try yourself it can be done with Freepascal. Forum user keymasher did that for the 2.0.0 version and it is described in this thread.
Or you could try the Android platform instead, it is much more fun
