Please pull the latest source changes from Github. I've reduced the number of code generation blocks required when making external function calls. This should hopefully make it more stable.
I've only tested compilation for Windows so let me know if there are errors when compiling for Android.
Search found 2387 matches
- Wed Jul 02, 2025 6:43 pm
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 288
- Views: 103430
- Wed Jul 02, 2025 5:54 pm
- Forum: General discussion
- Topic: Questions about ES2/GL3 shaders
- Replies: 79
- Views: 110345
Re: Questions about ES2/GL3 shaders
Can I pass a random number from the currently rendered model to its shader? You could pass a value using the ShaderVariable. The Shader needs to have the UpdateVarsOnEachUse property set to make sure the variables update for each model. 2. I’ve noticed sometimes shaders take time to display. This s...
- Wed Jul 02, 2025 8:26 am
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 288
- Views: 103430
Re: Google Play New problem : 64bits
Ok I will try a different approach in the next few days.
- Tue Jul 01, 2025 6:12 pm
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 288
- Views: 103430
Re: Google Play New problem : 64bits
Great find, Ville. I’ve run this several times over a long period on three different devices: I wonder if the problem is that we don't flush the cache when generating code for Android 64. I asked Gemini and it came up with the routine below. Try inserting this routine at line 2727 in ZExpressions.p...
- Tue Jul 01, 2025 7:33 am
- Forum: General discussion
- Topic: Google Play New problem : 64bits
- Replies: 288
- Views: 103430
- Wed Jun 04, 2025 7:22 am
- Forum: Extensions
- Topic: ZgeSublime
- Replies: 5
- Views: 490
Re: ZgeSublime
Nice, thanks for sharing. I find I often edit zgeproj files directly in my favorite texteditor instead of inside ZGE so I can use the keyboard shortcuts I'm used to. Also it often makes sense to edit the whole project instead of just a single expression and even this can be done in the XML view in Z...
- Thu May 22, 2025 12:30 pm
- Forum: Bug reports
- Topic: Problem with external file location on Android
- Replies: 19
- Views: 5164
Re: Problem with external file location on Android
What if we just changed the test for "/assets/" to "assets/" in ZPlatform_Android.inc. I have a feeling that would solve most issues.
- Thu May 22, 2025 7:27 am
- Forum: Bug reports
- Topic: Problem with external file location on Android
- Replies: 19
- Views: 5164
Re: Problem with external file location on Android
I would expect the path to be relative to the project folder, like with all the other targets. I agree, we should make it so that if you specify "assets/" then this should work on Windows too and be assumed to be a subfolder to the exe-file. Windows can normally deal with paths that have ...
- Thu May 15, 2025 1:18 pm
- Forum: Bug reports
- Topic: Problem with external file location on Android
- Replies: 19
- Views: 5164
Re: Problem with external file location on Android
Maybe, if the /assets/ is not manually set in the File component path, we could search for the file in the extPath for the user files, and if it's not there, fallback to the dataPath? Would that work for reading AND saving? I think originally we only considered two kinds of files. Either asset file...
- Thu May 15, 2025 8:10 am
- Forum: Bug reports
- Topic: Problem with external file location on Android
- Replies: 19
- Views: 5164
Re: Problem with external file location on Android
* Little sidequest * It turns out that string array writing was never implemented. I added that now, please try it here: http://www.zgameeditor.org/files/ZGameEditor_beta.zip Here is an example that writes an array to a file: string[] a = {"line 1", "line 2", "line 3",...
- Tue May 13, 2025 5:36 pm
- Forum: Bug reports
- Topic: Problem with external file location on Android
- Replies: 19
- Views: 5164
Re: Problem with external file location on Android
You can make changes in the Java files without me having to build anything, right? Please try what works best. I trust your judgement 

- Tue May 13, 2025 5:14 pm
- Forum: Bug reports
- Topic: Problem with external file location on Android
- Replies: 19
- Views: 5164
Re: Problem with external file location on Android
So I think it is set in zgameeditor-master\Build\android\ZgeAndroid.pas: I just found out the same. String dataPath = context.getFilesDir().getAbsolutePath() + "/"; I think it is safe to change this to something else. Question is what path is recommended to use for modern Android apps?
- Tue May 13, 2025 9:24 am
- Forum: Bug reports
- Topic: [FIXED] Little problem with Application title for Android
- Replies: 10
- Views: 1639
- Tue May 13, 2025 7:30 am
- Forum: Bug reports
- Topic: [FIXED] Little problem with Application title for Android
- Replies: 10
- Views: 1639
Re: Little problem with Application title for Android
I had a feeling exename would not be correct but I wasn't sure
. Please try this new build.
[edit: removed build]

[edit: removed build]
- Mon May 12, 2025 4:26 pm
- Forum: Bug reports
- Topic: [FIXED] Little problem with Application title for Android
- Replies: 10
- Views: 1639
Re: Little problem with Application title for Android
Please try this build.
[edit: removed incorrect build]
[edit: removed incorrect build]