And since it’s assembly, I really can’t verify what Gemini is babbling about after I explain the problem, the new function, and the resulting compilation error…Building libzgeandroid.so for Android 64 (arm64-v8a)...
Free Pascal Compiler version 3.2.2 [2021/05/16] for aarch64
Copyright (c) 1993-2021 by Florian Klaempfl and others
Target OS: Android for AArch64
Compiling zgeandroid.pas
Compiling jni.pas
Assembling jni
Compiling C:\Users\Ats\Desktop\zgameeditor-master\ZOpenGL.pas
Compiling C:\Users\Ats\Desktop\zgameeditor-master\ZMath.pas
Compiling C:\Users\Ats\Desktop\zgameeditor-master\ZClasses.pas
ZClasses.pas(591,5) Warning: Constructor should be public
Compiling C:\Users\Ats\Desktop\zgameeditor-master\ZMath.pas
ZMath.pas(662,1) Warning: Function result variable does not seem to be initialized
Assembling zmath
Compiling C:\Users\Ats\Desktop\zgameeditor-master\ZLog.pas
Compiling C:\Users\Ats\Desktop\zgameeditor-master\ZPlatform.pas
Compiling C:\Users\Ats\Desktop\zgameeditor-master\AudioPlayer.pas
Compiling C:\Users\Ats\Desktop\zgameeditor-master\AudioComponents.pas
Compiling C:\Users\Ats\Desktop\zgameeditor-master\ZApplication.pas
Compiling C:\Users\Ats\Desktop\zgameeditor-master\Meshes.pas
Compiling C:\Users\Ats\Desktop\zgameeditor-master\ZBitmap.pas
Compiling C:\Users\Ats\Desktop\zgameeditor-master\Renderer.pas
Compiling C:\Users\Ats\Desktop\zgameeditor-master\Meshes.pas
Compiling C:\Users\Ats\Desktop\zgameeditor-master\ZExpressions.pas
Compiling C:\Users\Ats\Desktop\zgameeditor-master\ZApplication.pas
Compiling C:\Users\Ats\Desktop\zgameeditor-master\Meshes.pas
Compiling C:\Users\Ats\Desktop\zgameeditor-master\ZApplication.pas
Compiling C:\Users\Ats\Desktop\zgameeditor-master\Collision.pas
Compiling C:\Users\Ats\Desktop\zgameeditor-master\ZApplication.pas
Compiling C:\Users\Ats\Desktop\zgameeditor-master\Commands.pas
Compiling C:\Users\Ats\Desktop\zgameeditor-master\ZApplication.pas
Compiling C:\Users\Ats\Desktop\zgameeditor-master\GLDrivers.pas
Compiling C:\Users\Ats\Desktop\zgameeditor-master\Renderer.pas
Compiling C:\Users\Ats\Desktop\zgameeditor-master\ZApplication.pas
Compiling C:\Users\Ats\Desktop\zgameeditor-master\GLDrivers.pas
Assembling gldrivers
ZApplication.pas(321,3) Note: Local variable "I" not used
ZApplication.pas(714,46) Warning: Local variable "Matrix" does not seem to be initialized
ZApplication.pas(1117,8) Warning: Conversion between ordinals and pointers is not portable
Assembling zapplication
Renderer.pas(805,17) Warning: Converting pointers to signed integers may result in wrong comparison results and range errors, use an unsigned type instead.
Renderer.pas(972,23) Warning: Local variable "TextBuf" does not seem to be initialized
Renderer.pas(1466,20) Warning: Converting pointers to signed integers may result in wrong comparison results and range errors, use an unsigned type instead.
Renderer.pas(1467,20) Warning: Converting pointers to signed integers may result in wrong comparison results and range errors, use an unsigned type instead.
Renderer.pas(1607,66) Warning: Local variable "ScaledGravity" does not seem to be initialized
Renderer.pas(1732,5) Note: Local variable "S" is assigned but never used
Renderer.pas(2170,3) Note: Local variable "FilterTypes" not used
Assembling renderer
Assembling commands
Assembling collision
Assembling meshes
ZExpressions.pas(779,5) Warning: Function result variable does not seem to be initialized
ZExpressions.pas(1889,20) Warning: Converting pointers to signed integers may result in wrong comparison results and range errors, use an unsigned type instead.
ZExpressions.pas(1914,22) Warning: Converting pointers to signed integers may result in wrong comparison results and range errors, use an unsigned type instead.
ZExpressions.pas(2159,28) Warning: Local variable "Dest" does not seem to be initialized
ZExpressions.pas(2852,3) Note: Local variable "OldProtect" not used
ZExpressions.pas(3135,36) Warning: Local variable "V" does not seem to be initialized
ZExpressions.pas(3544,20) Warning: Converting pointers to signed integers may result in wrong comparison results and range errors, use an unsigned type instead.
Assembling zexpressions
obj\arm64-v8a\ZExpressions.s: Assembler messages:
obj\arm64-v8a\ZExpressions.s: 3578: Error: found ',', expected: ']'
obj\arm64-v8a\ZExpressions.s: 3578: Error: found ',', expected: ']'
obj\arm64-v8a\ZExpressions.s: 3578: Error: found ',', expected: ']'
obj\arm64-v8a\ZExpressions.s: 3578: Error: unexpected characters following instruction at operand 2 -- `mov x1,[sp,#8]'
obj\arm64-v8a\ZExpressions.s: 3579: Error: found ',', expected: ']'
obj\arm64-v8a\ZExpressions.s: 3579: Error: found ',', expected: ']'
obj\arm64-v8a\ZExpressions.s: 3579: Error: found ',', expected: ']'
obj\arm64-v8a\ZExpressions.s: 3579: Error: unexpected characters following instruction at operand 2 -- `mov x2,[sp,#16]'
obj\arm64-v8a\ZExpressions.s: 3582: Error: operand 1 should be an integer register -- `mov [sp,#24],x0'
obj\arm64-v8a\ZExpressions.s: 3577: Error: undefined symbol sp used as an immediate value
obj\arm64-v8a\ZExpressions.s: 3580: Error: immediate cannot be moved by a single instruction
ZExpressions.pas(3717) Error: Error while assembling exitcode 1
ZExpressions.pas(3717) Fatal: There were 2 errors compiling module, stopping

To add to the confusion, chatGPT doesn't agree with its counterpart:
Is this true, or is this made up?There is no sys_cacheflush syscall on ARM64 / AArch64 Linux or Android.
It simply does not exist. On 32-bit ARM, yes, there was __ARM_NR_cacheflush, but on AArch64, the kernel does not expose it, and you cannot invent a syscall number like $0F0002 on AArch64. That number is not meaningful on ARM64. That is why your approach is fundamentally wrong.

https://stackoverflow.com/questions/434 ... tive-arm64