New User Question
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New User Question
Hello I've just discovered ZGameEditor and it looks like a really nice tool, my only question is, does it support animated meshes? I commonly work with Blender and I'd like to transfer my project from Unity3D to ZGame as it conforms with the philosophies of my game to a much greater extent, and the only thing I need to seal the deal is support for animated character models.
Re: New User Question

No deal I'm afraid. ZGameEditor doesn't have support for skinned characters nor importing animations build-in.Trident wrote:the only thing I need to seal the deal is support for animated character models.
K
Re: New User Question
That's a shame, but I'm not willing to give up so easily. Does this engine support any kind of mesh deformation? Or perhaps I may just have to go old school and cut up the limbs and rotate them independently.
Re: New User Question
Hi Trident,

K
Nothing that you can import from Blender no. You can however write your own procedural mesh deformation expressions easily in the Editor.Trident wrote:Does this engine support any kind of mesh deformation?
That's a possibility, but again .. not using the importer unfortunately. It doesn't import mesh hierarchy ( plus it messes up your pivot points ) .. so setting up a character made up of separate imported body-parts isn't exactly a single-click affair.Trident wrote:Or perhaps I may just have to go old school and cut up the limbs and rotate them independently.
Thing is though, ZGameEditor allows you to use the entire OpenGL API ( unlike Unity Pro, which only exposes a small subset ), so ultimately you can do anything you want really .. including hardware skinning & morphingTrident wrote:I'm not willing to give up so easily

K